Hellpoint is a recent Souls-like that has become pretty popular. It is a sci-fi action-adventure game that focuses on unraveling the mysteries of cosmic gods. Like any Souls-like game, Hellpoint has a fair amount of weapons to try out and different builds that players can make to help them survive the enemy onslaughts.
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While it offers fewer weapons than your typical Dark Souls game, each weapon has its own abilities that make them all unique. Which ones are the best, though? Let's take a look at what makes some of them more amazing than others.
Updated on September 24th, 2022, by Patrick Armstrong: Hellpoint distinguishes itself from other Soulslikes in several ways, including its unique sci-fi aesthetic. Thanks to this look, the game’s weapons tend to have flashy and interesting designs, but all the high-quality designs in the world wouldn’t matter if these weapons weren’t actually good at doing their job. Hellpoint might not have received as much bonus content as players wanted, but there’s still a healthy selection of punishing weapons available to players. Though the firearms don't receive as much love as the game's excellent melee weapons, several of them distinguish themselves enough to merit consideration, whether the player wants to spray fire, launch explosions, or unleash a hail of gunfire.
13 Artillery P17
- Strength Influx: Increases Strength capabilities
- Weight Handling: This weapon feels lighter in the hand
- Flamer: Shoots a continuous spray of cleansing flame
- Energy Influx: +10% to max Energy
- Damage Influx: Improved fighting skills deal more damage
- Proximity Mine Launcher: Launches mines
The Artillery P17 is probably the best firearm in the game outside the Railgun category, and though most players prefer Railguns for their ranged needs, the Artillery P17 makes a good case for grenade launchers as an alternative.
With superior AoE and damage compared to Railgun grenades, the Artillery P17 is capable of dishing out some serious damage, but only if the player can land their hits, which can be surprisingly difficult for an explosive. The Artillery P17 isn’t very accurate and also eats up energy faster than other guns. On the plus side, its Flamer ability turns this grenade launcher into a flamethrower that’s as effective as it is fun, which is one thing Hellpoint has over Dark Souls.
12 Kickstarter Railgun
- Strength Influx: Increases Strength capabilities
- Weight Handling: This weapon feels lighter in the hand
- Light Grenade Launcher: Launches a light grenade
- Energy Influx: +15% to max Energy
- Health Influx: +5% to max Health
- Surface Light Damage: Creates a harmful zone of light damage
A variant of the standard Railgun, the Kickstarter Railgun is only modestly better than that weapon in terms of raw stats. So why is it one of the best weapons in the game? Because it can be acquired at the very beginning of Hellpoint, letting the player kick off their enemy-blasting career in style.Hell
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Unlocked by entering the code 642017 into the terminal near the player’s spawn point unlocks this Railgun as well as Kickstarter versions of the Cross Shield and Linked Espadon. It’s hard to overstate how helpful it is to have such powerful weaponry at the beginning of the game, which in itself is enough to recommend to players interested in using a ranged build.
11 Entropic Railgun
- Strength Influx: Increases Strength capabilities
- Tenacity Handling: Better capacity to stagger enemies
- Entropic Grenade Launcher: Launches an Entropic grenade
- Stamina Influx: 10% bonus to max Stamina
- Foresight Influx: Bonus to Foresight
- Surface Entropic Damage: Creates a harmful zone of Entropic damage
The best firearm in the game, the Entropic Railgun can devastate living creatures thanks to the Entropy damage it deals. Unfortunately, this damage type is weak against machines and Daemons, so the player won’t be dispatching them nearly as easily, one of the few weaknesses that keep this weapon from true greatness.
In its upgraded form, the Entropic Railgun can create entropy fields and launch entropy grenades at enemies, making it perfect for dishing out huge amounts of ranged damage. Solid range combined with even more impressive damage-dealing potential make the Entropic Railgun the weapon of choice for anyone contemplating a ranged build.
10 Column
- Conductor Effect: Equip a conductor to increase the weapon's potential
- Column Mastery: Increases damage with this weapon
The Column can be found extremely early on in the game and is perhaps one of the best strength weapons. It is slower to swing but deals massive damage to anyone unfortunate enough to come in contact with it.
The Column can be found near the first breach in the Arcology Underside. Simply go down the hallway and hang a left. You can receive mastery with the weapon as well as equip a conductor to it. Unfortunately, it doesn't have some of the potential that other weapons have, but it is in no way a bad weapon for how early you can get it.
9 Officer Glaive
- Conductor Effect: Equip a conductor to increase the weapon's potential
- Stamina Regen Influx: +6% bonus to stamina regen
- Weight Handling: This weapon feels lighter in the hand
- Glaive Potential: Increases the reach and power of the weapon
- Reflex Handling: Increases reflex capabilities
- Damage Influx: Fighting skills deal more damage
- Pierce Dash: Long-range piercing attack
The Officer Glaive is another earlier game weapon that has proven to be effective throughout the entire game. The Officer Glaive is located at the Observatory. There is a body next to the breach that has the weapon.
From its abilities, it gets better stagger chances, increased reach, and a powerful piercing attack that can be initiated at a distance. This weapon also increases the player's energy and is less likely to get deflected by shields. It comes in handy, especially during the early game.
8 Ceremonial Dagger
- Conductor Effect: Add a conductor to increase this weapon's potential
- Health Influx: 6% bonus to max health
- Weapon Connection: Less prone to being deflected by shields
- Backstab: Fatal strike against the unwary
- Foresight Influx: Bonus to Foresight
- Damage Influx: Fighting skills deal more damage
- Weapon Throw: This weapon can be thrown
The Ceremonial Dagger is probably one of the best early-game weapons that are viable for the rest of the game. It can be found in the Embassy on top of an altar on the upper levels. It is pretty versatile despite having an extremely short range.
It gets the ability to be thrown which can help with distance and can backstab enemies. Its other abilities increase player health and foresight along with allowing the weapon to not be deflected by shields.
7 Lost Hatchet
- Conductor Effect: Add a conductor to increase this weapon's potential
- Stamina Regen Influx: 6% bonus to stamina regen
- Energy Influx: 15% bonus to max energy
- Axe Throw: Throw an astral version of this axe
- Cognition Handling: Increases cognition capabilities
- Reflex Handling: Better usage of reflexes
- Berserker: A flurry of devastating attacks
The Lost Hatchet is easily one of the most versatile weapons that you can get early on in the game. It is obtained by defeating the Celestial Beast in Arcology. After defeating the beast, the Lost Hatchet can be found on the side of the bridge.
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It has seven abilities that can help tremendously in the game. It can increase stamina regen, increase energy, increases cognition, and have different attacks that can be unlocked like the Axe Throw and Berserker attack.
6 Disciple Ferula
- Conductor Effect: Add a conductor to increase this weapon's potential
- Stamina Regen Influx: 6% bonus to stamina regen
- Damage Handling: Able to mitigate damage better
- Tool Infusion: Slightly increases damage and increases hitbox size
- Energy Influx: 5% bonus to max energy
- Upgrade Tenancy Damage: Increased tenacity damage
- Occult Steal: Powerful AOE attack centered on the player
This weapon is found in the Arisen Dominion. Once you are at the Arisen Palace, go to the left and defeat the enemies. The weapon can be picked up afterward. This weapon offers an AOE attack that can throw back enemies and causes decent damage.
The Disciple Ferula is another weapon that offers seven abilities to increase stats and damage. It can increase its damage with handling, increase stamina regen, and increase energy.
5 Thespian Mace
- Conductor Effect: Add a conductor to increase this weapon's potential
- Thespian Mace Mastery: Increases weapon damage
The Thespian Mace has an appearance similar to the Column and packs a massive punch. While it doesn't offer the ability range that other weapons on the list do, it is well worth a try. With the bonus of a stun module, the Thespian Mace can easily stun lock enemies and make them easy to kill.
To get the weapon, players will need to kill the Consumer at the Alma Mater Atrium during Black Hole Hour. Another Thespian Mace can be found in Alma Mater in a room near the second breach.
4 Thespian Hook
- Conductor Effect: Add a conductor to increase this weapon's potential
- Thespian Hook Mastery: Increases weapon damage
The Thespian Hook is a fairly common item to find. It is dropped by the Minor Thespians in Port Issoudun. It can also be obtained by finding a secret elevator near the vault that is activated by standing on top of it. This is another weapon that doesn't offer many abilities but packs a punch.
The Thespian Hook can easily tear through enemies. It should be noted that it has a weak leech, but that hardly matters with the right conductor on it. It can easily claw back the energy that players use on abilities.
3 Linked Espadon
- Conductor Effect: Add a conductor to increase this weapon's potential
- Stamina Regen Influx: 6% bonus to stamina regen
- Weight Handling: This weapon feels lighter in the hand
- Espadon's Will: A deadly attack combo
- Damage Handling: Able to mitigate damage better
- Strength Handling: Increases strength capabilities
- Void Strike: Strike an enemy from a distance through a portal
The greatsword-looking Linked Espadon can be found in the Arisen Dominion, but there is a way to find it earlier. It starts off by killing the Arisen Congregators. After doing this, go back to the embassy and unlock the Arisen Dominion, climb the stairs, and hang a left down a small path.
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This will allow you to reach the weapon pretty early on. This weapon is a heavy hitter (obviously by its size) and is another weapon with multiple abilities. One of the best abilities allows players to strike at a distance through a portal.
2 Red Saber
- Conductor Effect: Add a conductor to increase this weapon's potential
- Energy Influx: 15% bonus to max energy
- Weight Handling: This weapon feels lighter in the hand
- Saber Throw: Throw a copy of this weapon
- Strength Handling: Increases strength capabilities
- Leech Influx: Increases the amount of energy leeched from blood
- Shredding Leap: Devastating spin attack
Great for crowd control thanks to its ability Shredding Leap, the Red Saber allows the player to spin uncontrollably to deal good damage. This weapon also leeches more energy out of enemies and can be thrown. The Red Saber can be found in both Port Issoudun and the Sohn District.
It is a weapon that some players have said saved the game because of how good it is. It have seven abilities in total with some of them increasing player energy and attack speed.
1 Archon Spear
- Conductor Effect: Add a conductor to increase this weapon's potential
- Stamina Regen Influx: 6% bonus to stamina regen
- Energy Influx: 15% bonus to max energy
- Spear Throw: Throw this spear
- Foresight Influx: Increase foresight capabilities
- Leech Influx: Draw more energy from blood
- Archon Blast: Dark energy attack
The Archon Spear needs to be crafted. To craft the weapon, you will need 200 Anti-carbon Particles, 400 Carbon Particles, 300 Inselium Particles, and 1 Archon Spear Model.
This weapon is extremely versatile and has the added ability to be thrown. Its thrown attack deals massive damage and can sometimes instantly kill enemies. Its other abilities allow it to drain more energy, increase player energy, and increase player stamina regen.
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